AI Insights · Timothy · January 2025
Top Boxing Games in Central America: Q4 2024 Performance
Explore the performance of the top 5 boxing games on a unified platform in Central America during Q4 2024, with insights on downloads, revenue, and active users.
In the fourth quarter of 2024, several boxing games made significant strides on unified platforms across Central America. Here's a closer look at their performance based on data from Sensor Tower.
I, The One — Fun Fighting Game from CASUAL AZUR GAMES saw fluctuating weekly revenue, peaking at around $149 in mid-December. Downloads showed a notable increase towards the end of the year, reaching approximately 39K. Active users remained relatively stable, with numbers hovering just above 91K in the final week.
Real Boxing 2 by Vivid Games S.A. experienced a consistent revenue stream, reaching about $574 in the week before Christmas. The game maintained a steady download rate, culminating in 30.2K downloads in the last week of December. Active user engagement displayed a positive trend, closing the quarter at 41.8K.
EA SPORTS™ UFC® Mobile 2 from ELECTRONIC ARTS witnessed a revenue peak of $242 towards late November. Download numbers were highest at 21.2K mid-quarter, while active users saw a steep decline, ending the year with 2.7K.
Arm Wrestling Master by GOODROID, Inc. did not generate revenue but maintained a steady download range, peaking at 17.4K in mid-October. Active users showed resilience, closing the quarter at around 68K.
Punchy Race: Run & Fight Game, also from CASUAL AZUR GAMES, showed minimal revenue, peaking at $3 in late December. Downloads varied, reaching a high of 20.8K in mid-November, while active user numbers ended strongly at 45.1K.
These insights reflect the diverse engagement and monetization strategies of top boxing games in Central America, with more detailed analysis available on Sensor Tower.